Tuesday, November 16, 2010
More texturing
I'm done. For now. So basically I'm not done. Is one ever done? Anyways, look at what I'm turning in for the purposes of class.
Sunday, November 7, 2010
Tuesday, November 2, 2010
Wiggly lines
I've been playing with Maya's toon line to get it to wiggle nicely. It has been a challenge, but I believe I am very close. Check it out
Sunday, October 24, 2010
Tuesday, October 19, 2010
Remus acting test
So I did an animation test with Remus to try out the rig and also to explore some limited animation in 3D. My hope is that the "dead" times shall be brought back to life once I add the toon line. Check it out
Tuesday, October 12, 2010
Rigs
So I've been rigging. Have a look-see:
These are just the blendshapes for Nelson, courtesy of Natalia. I haven't skinned him yet so I'll show that later. Now here is Remus, who is skinned but lacks blendshapes (see what I did there?):
These are just the blendshapes for Nelson, courtesy of Natalia. I haven't skinned him yet so I'll show that later. Now here is Remus, who is skinned but lacks blendshapes (see what I did there?):
Wednesday, October 6, 2010
Prop and set designs
While I am rigging, Nate has been coming up with some designs for props and set items. Here are a few of his concepts:
Tuesday, October 5, 2010
More updates soon
I haven't updated in a while because I've been pretty busy rigging. I should be able to get some stuff up soon. In the meantime, run and be free
Wednesday, August 25, 2010
Remus Model
Sweet, I finished Remus's model. Just have to UV it now. Check it out:
Here are some wire frames of the high-resolution version:
Tuesday, August 3, 2010
More playing with textures
've continued to experiment with the texturing and shading on the model. I believe I have come up with something closer to what I want. Still messing around with the toon line. The Maya toon line has many attributes that I have yet to explore.
Here is one without the toon line
Thursday, July 22, 2010
Texture test
Just playing around with shading techniques, and toon lines. This is by no means finished. I do like where it is going though. I definitely need a higher res texture though. Also trying to see if I can get the lines to show up in more areas
Nelson Model
So I've been pretty quiet for a while. I've been enjoying my summer break, but it ha snot all been idle time! I've been working a bit, and I have finished the model for Nelson. Here he is:
Tuesday, June 1, 2010
3 Moods
Heyo, Nate again, checking in with some additional concept paintings for All In. We decided to come up with concepts expressing the moods 'Tension' and 'Retribution.' After some discussion we thought a good tactic would be to vary the color palette to express the changes in mood, but keep the continuity of location. Here is what we came up with:
TENSION
RETRIBUTION
The characters were added in with significant less texture and the addition of outlines, to separate. them from the environment. Here are the same pieces, sans characters:
Overall I'm very happy with the final product and I'm excited to translate this place into 3D! See you guys next school year! ~Nate
TENSION
RETRIBUTION
The characters were added in with significant less texture and the addition of outlines, to separate. them from the environment. Here are the same pieces, sans characters:
Overall I'm very happy with the final product and I'm excited to translate this place into 3D! See you guys next school year! ~Nate
Thursday, May 13, 2010
Monday, May 10, 2010
Nelson Concept 1
Oh snap, finally some Nelson stuff! I didn't do too many drawings of him, because I mostly kept him the same as before. I mainly played around with his face and his suit. But yeah, I already started his turnaround and I just finished Remus's. I'll be posting those once they are nice and clean. Anyways, here are some drawings, yay
Also a quick scale sketch, to see how they relate to each other.
Also a quick scale sketch, to see how they relate to each other.
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