Tuesday, November 16, 2010

More texturing

I'm done. For now. So basically I'm not done. Is one ever done? Anyways, look at what I'm turning in for the purposes of class.


Sunday, November 7, 2010

Texturing

Up next is texturing. Major props to Rick for helping me get started on these.


The radio isn't textured, if you were wondering. I'll be finishing that up soon, and then on to animating :)

Tuesday, November 2, 2010

Wiggly lines

I've been playing with Maya's toon line to get it to wiggle nicely. It has been a challenge, but I believe I am very close. Check it out



Sunday, October 24, 2010

The set

Moving onto modeling the set now. I think it goes pretty well. Just wanted to show a sneak peek

Tuesday, October 19, 2010

Remus acting test

So I did an animation test with Remus to try out the rig and also to explore some limited animation in 3D. My hope is that the "dead" times shall be brought back to life once I add the toon line. Check it out

Tuesday, October 12, 2010

Rigs

So I've been rigging. Have a look-see:



These are just the blendshapes for Nelson, courtesy of Natalia. I haven't skinned him yet so I'll show that later. Now here is Remus, who is skinned but lacks blendshapes (see what I did there?):

Wednesday, October 6, 2010

Prop and set designs

While I am rigging, Nate has been coming up with some designs for props and set items. Here are a few of his concepts:

Tuesday, October 5, 2010

More updates soon

I haven't updated in a while because I've been pretty busy rigging. I should be able to get some stuff up soon. In the meantime, run and be free

Wednesday, August 25, 2010

Remus Model

Sweet, I finished Remus's model. Just have to UV it now. Check it out:

 

Here are some wire frames of the high-resolution version:

 

Tuesday, August 3, 2010

More playing with textures

've continued to experiment with the texturing and shading on the model. I believe I have come up with something closer to what I want. Still messing around with the toon line. The Maya toon line has many attributes that I have yet to explore.



Here is one without the toon line
 

Thursday, July 22, 2010

Texture test

Just playing around with shading techniques, and toon lines. This is by no means finished. I do like where it is going though. I definitely need a higher res texture though. Also trying to see if I can get the lines to show up in more areas


 

Nelson Model

So I've been pretty quiet for a while. I've been enjoying my summer break, but it ha snot all been idle time! I've been working a bit, and I have finished the model for Nelson. Here he is:





 

 

 

Tuesday, June 1, 2010

3 Moods

Heyo, Nate again, checking in with some additional concept paintings for All In. We decided to come up with concepts expressing the moods 'Tension' and 'Retribution.' After some discussion we thought a good tactic would be to vary the color palette to express the changes in mood, but keep the continuity of location. Here is what we came up with:


TENSION



RETRIBUTION

The characters were added in with significant less texture and the addition of outlines, to separate. them from the environment. Here are the same pieces, sans characters:








Overall I'm very happy with the final product and I'm excited to translate this place into 3D! See you guys next school year! ~Nate

Thursday, May 13, 2010

Character Sheets

Finished character designs. Hooray! But as always, subject to change :)

Nelson Concept 2

Just testing out colors for Nelson

Monday, May 10, 2010

Nelson Concept 1

Oh snap, finally some Nelson stuff! I didn't do too many drawings of him, because I mostly kept him the same as before. I mainly played around with his face and his suit. But yeah, I already started his turnaround and I just finished Remus's. I'll be posting those once they are nice and clean. Anyways, here are some drawings, yay

Also a quick scale sketch, to see how they relate to each other.