Animation is mostly wrapped up, so it is time to direct my attention into lighting. It's kind of an interesting process, as I explained before. Here's a shot, tenatively "approved"
Friday, February 25, 2011
Friday, January 28, 2011
These past few weeks I've been quite busy animating. I thought I'd share one of the shots I've done.
This particular shot is mostly done though I do have a few tweaks left to do. I might also try to get it rendered so I can start to get a clearer view of a "finished" shot.
Monday, January 17, 2011
I've begun animating, but in the meantime I have also decided to light a single shot, to get an idea of the process I shall undergo for the whole film. The reason for this is that I am not following a typical 3D lighting setup. The fact is that most of my set is not affected by light. Where light does have an effect, it is not very evident. The actual lights themselves won't do much besides setting the direction of the shading. As such, what I must do is go through ever object's shader and tweak the actual color of the textures. Sounds arduous, but in practice it was no more difficult that the traditional lighting process. Here is the result, after spending a few hours on it: