Tuesday, November 16, 2010

More texturing

I'm done. For now. So basically I'm not done. Is one ever done? Anyways, look at what I'm turning in for the purposes of class.


Sunday, November 7, 2010

Texturing

Up next is texturing. Major props to Rick for helping me get started on these.


The radio isn't textured, if you were wondering. I'll be finishing that up soon, and then on to animating :)

Tuesday, November 2, 2010

Wiggly lines

I've been playing with Maya's toon line to get it to wiggle nicely. It has been a challenge, but I believe I am very close. Check it out



Sunday, October 24, 2010

The set

Moving onto modeling the set now. I think it goes pretty well. Just wanted to show a sneak peek

Tuesday, October 19, 2010

Remus acting test

So I did an animation test with Remus to try out the rig and also to explore some limited animation in 3D. My hope is that the "dead" times shall be brought back to life once I add the toon line. Check it out

Tuesday, October 12, 2010

Rigs

So I've been rigging. Have a look-see:



These are just the blendshapes for Nelson, courtesy of Natalia. I haven't skinned him yet so I'll show that later. Now here is Remus, who is skinned but lacks blendshapes (see what I did there?):

Wednesday, October 6, 2010

Prop and set designs

While I am rigging, Nate has been coming up with some designs for props and set items. Here are a few of his concepts: