Tuesday, November 16, 2010
More texturing
I'm done. For now. So basically I'm not done. Is one ever done? Anyways, look at what I'm turning in for the purposes of class.
Sunday, November 7, 2010
Tuesday, November 2, 2010
Wiggly lines
I've been playing with Maya's toon line to get it to wiggle nicely. It has been a challenge, but I believe I am very close. Check it out
Sunday, October 24, 2010
Tuesday, October 19, 2010
Remus acting test
So I did an animation test with Remus to try out the rig and also to explore some limited animation in 3D. My hope is that the "dead" times shall be brought back to life once I add the toon line. Check it out
Tuesday, October 12, 2010
Rigs
So I've been rigging. Have a look-see:
These are just the blendshapes for Nelson, courtesy of Natalia. I haven't skinned him yet so I'll show that later. Now here is Remus, who is skinned but lacks blendshapes (see what I did there?):
These are just the blendshapes for Nelson, courtesy of Natalia. I haven't skinned him yet so I'll show that later. Now here is Remus, who is skinned but lacks blendshapes (see what I did there?):
Wednesday, October 6, 2010
Prop and set designs
While I am rigging, Nate has been coming up with some designs for props and set items. Here are a few of his concepts:
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