Animation is mostly wrapped up, so it is time to direct my attention into lighting. It's kind of an interesting process, as I explained before. Here's a shot, tenatively "approved"
"All In" Blog
A blog following the production of an upcoming animated student film, "All In"
Friday, February 25, 2011
Friday, January 28, 2011
Onwards with animating
These past few weeks I've been quite busy animating. I thought I'd share one of the shots I've done.
This particular shot is mostly done though I do have a few tweaks left to do. I might also try to get it rendered so I can start to get a clearer view of a "finished" shot.
Monday, January 17, 2011
Lighting
I've begun animating, but in the meantime I have also decided to light a single shot, to get an idea of the process I shall undergo for the whole film. The reason for this is that I am not following a typical 3D lighting setup. The fact is that most of my set is not affected by light. Where light does have an effect, it is not very evident. The actual lights themselves won't do much besides setting the direction of the shading. As such, what I must do is go through ever object's shader and tweak the actual color of the textures. Sounds arduous, but in practice it was no more difficult that the traditional lighting process. Here is the result, after spending a few hours on it:
It could still use some tweaking (doesn't everything?), but I am quite satisfied. I am quite excited to take this further into the rest of the film. Comments and opinions are appreciated. I'm mostly animating at the moment, and I'll be posting some stuff once it starts getting more finished.
It could still use some tweaking (doesn't everything?), but I am quite satisfied. I am quite excited to take this further into the rest of the film. Comments and opinions are appreciated. I'm mostly animating at the moment, and I'll be posting some stuff once it starts getting more finished.
Tuesday, November 16, 2010
More texturing
I'm done. For now. So basically I'm not done. Is one ever done? Anyways, look at what I'm turning in for the purposes of class.
Sunday, November 7, 2010
Tuesday, November 2, 2010
Wiggly lines
I've been playing with Maya's toon line to get it to wiggle nicely. It has been a challenge, but I believe I am very close. Check it out
Sunday, October 24, 2010
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