Showing posts with label set. Show all posts
Showing posts with label set. Show all posts

Monday, January 17, 2011

Lighting

I've begun animating, but in the meantime I have also decided to light a single shot, to get an idea of the process I shall undergo for the whole film. The reason for this is that I am not following a typical 3D lighting setup. The fact is that most of my set is not affected by light. Where light does have an effect, it is not very evident. The actual lights themselves won't do much besides setting the direction of the shading. As such, what I must do is go through ever object's shader and tweak the actual color of the textures. Sounds arduous, but in practice it was no more difficult that the traditional lighting process. Here is the result, after spending a few hours on it:

It could still use some tweaking (doesn't everything?), but I am quite satisfied. I am quite excited to take this further into the rest of the film. Comments and opinions are appreciated. I'm mostly animating at the moment, and I'll be posting some stuff once it starts getting more finished.

Tuesday, November 16, 2010

More texturing

I'm done. For now. So basically I'm not done. Is one ever done? Anyways, look at what I'm turning in for the purposes of class.


Sunday, November 7, 2010

Texturing

Up next is texturing. Major props to Rick for helping me get started on these.


The radio isn't textured, if you were wondering. I'll be finishing that up soon, and then on to animating :)

Sunday, October 24, 2010

The set

Moving onto modeling the set now. I think it goes pretty well. Just wanted to show a sneak peek

Wednesday, October 6, 2010

Prop and set designs

While I am rigging, Nate has been coming up with some designs for props and set items. Here are a few of his concepts: