I've begun animating, but in the meantime I have also decided to light a single shot, to get an idea of the process I shall undergo for the whole film. The reason for this is that I am not following a typical 3D lighting setup. The fact is that most of my set is not affected by light. Where light does have an effect, it is not very evident. The actual lights themselves won't do much besides setting the direction of the shading. As such, what I must do is go through ever object's shader and tweak the actual color of the textures. Sounds arduous, but in practice it was no more difficult that the traditional lighting process. Here is the result, after spending a few hours on it:
It could still use some tweaking (doesn't everything?), but I am quite satisfied. I am quite excited to take this further into the rest of the film. Comments and opinions are appreciated. I'm mostly animating at the moment, and I'll be posting some stuff once it starts getting more finished.
Showing posts with label set. Show all posts
Showing posts with label set. Show all posts
Monday, January 17, 2011
Tuesday, November 16, 2010
More texturing
I'm done. For now. So basically I'm not done. Is one ever done? Anyways, look at what I'm turning in for the purposes of class.
Sunday, November 7, 2010
Sunday, October 24, 2010
Wednesday, October 6, 2010
Prop and set designs
While I am rigging, Nate has been coming up with some designs for props and set items. Here are a few of his concepts:
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