Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Friday, February 25, 2011

Going into lighting

Animation is mostly wrapped up, so it is time to direct my attention into lighting. It's kind of an interesting process, as I explained before. Here's a shot, tenatively "approved"

Friday, January 28, 2011

Onwards with animating

These past few weeks I've been quite busy animating. I thought I'd share one of the shots I've done.



This particular shot is mostly done though I do have a few tweaks left to do. I might also try to get it rendered so I can start to get a clearer view of a "finished" shot.

Tuesday, November 2, 2010

Wiggly lines

I've been playing with Maya's toon line to get it to wiggle nicely. It has been a challenge, but I believe I am very close. Check it out



Tuesday, October 19, 2010

Remus acting test

So I did an animation test with Remus to try out the rig and also to explore some limited animation in 3D. My hope is that the "dead" times shall be brought back to life once I add the toon line. Check it out