This particular shot is mostly done though I do have a few tweaks left to do. I might also try to get it rendered so I can start to get a clearer view of a "finished" shot.
Showing posts with label character. Show all posts
Showing posts with label character. Show all posts
Friday, January 28, 2011
Onwards with animating
These past few weeks I've been quite busy animating. I thought I'd share one of the shots I've done.
Tuesday, November 2, 2010
Wiggly lines
I've been playing with Maya's toon line to get it to wiggle nicely. It has been a challenge, but I believe I am very close. Check it out
Tuesday, October 19, 2010
Remus acting test
So I did an animation test with Remus to try out the rig and also to explore some limited animation in 3D. My hope is that the "dead" times shall be brought back to life once I add the toon line. Check it out
Tuesday, October 12, 2010
Rigs
So I've been rigging. Have a look-see:
These are just the blendshapes for Nelson, courtesy of Natalia. I haven't skinned him yet so I'll show that later. Now here is Remus, who is skinned but lacks blendshapes (see what I did there?):
These are just the blendshapes for Nelson, courtesy of Natalia. I haven't skinned him yet so I'll show that later. Now here is Remus, who is skinned but lacks blendshapes (see what I did there?):
Tuesday, October 5, 2010
More updates soon
I haven't updated in a while because I've been pretty busy rigging. I should be able to get some stuff up soon. In the meantime, run and be free
Wednesday, August 25, 2010
Remus Model
Sweet, I finished Remus's model. Just have to UV it now. Check it out:
Here are some wire frames of the high-resolution version:
Tuesday, August 3, 2010
More playing with textures
've continued to experiment with the texturing and shading on the model. I believe I have come up with something closer to what I want. Still messing around with the toon line. The Maya toon line has many attributes that I have yet to explore.
Here is one without the toon line
Thursday, July 22, 2010
Texture test
Just playing around with shading techniques, and toon lines. This is by no means finished. I do like where it is going though. I definitely need a higher res texture though. Also trying to see if I can get the lines to show up in more areas
Nelson Model
So I've been pretty quiet for a while. I've been enjoying my summer break, but it ha snot all been idle time! I've been working a bit, and I have finished the model for Nelson. Here he is:
Thursday, May 13, 2010
Monday, May 10, 2010
Nelson Concept 1
Oh snap, finally some Nelson stuff! I didn't do too many drawings of him, because I mostly kept him the same as before. I mainly played around with his face and his suit. But yeah, I already started his turnaround and I just finished Remus's. I'll be posting those once they are nice and clean. Anyways, here are some drawings, yay
Also a quick scale sketch, to see how they relate to each other.
Also a quick scale sketch, to see how they relate to each other.
Friday, May 7, 2010
Tuesday, May 4, 2010
Remus Concept 2
Some more sketches of Remus!
I felt like I was getting closer, but still not quite there.
I did several profile sketches, because I realized I hadn't really explored the proportions from that view. I felt like I was close with the one in the top corner, but still not quite. A lot of people told me he looked like a light bulb, which I found most amusing. Oh and Nelson slipped in there a little.
I felt like I was getting closer, but still not quite there.
I did several profile sketches, because I realized I hadn't really explored the proportions from that view. I felt like I was close with the one in the top corner, but still not quite. A lot of people told me he looked like a light bulb, which I found most amusing. Oh and Nelson slipped in there a little.
"Bony Face" Nelson
So the other character in my film is named "Bony Face Nelson". I already posted about him on my main blog, so I'm just gonna link you guys to that.
"Bony Face" Nelson
Yay.
So his design shall be staying fairly the same. I'll mostly be tweaking his suit and his face. I'll be posting new drawings of him at a later time.
I would like to clarify that this texturing I did on him is not what will be in the film! It will be changed to fit more with the backgrounds. Then there will be unity and happy fun times. Yay
Thursday, April 29, 2010
Remus Concept
So who the heck are these Remus and Nelson guys anyways? Well today I will talk about Remus. He is a very nice guy, although he doesn't quite look like it at first. He is huge and kind of scary, but he's really just a gentle giant. Unfortunately he isn't very bright either.
Here are some initial sketches of him:
The first sketches were boring since I was still trying to feel this guy out. All I knew is that he was big an dumb. He quickly developed a unibrow, and then things started getting better. Also don't mind Nelson, he snuck in there but I'll talk about him later.
So anyways, I did more sketches:
Now things were getting more interesting. However, after showing these sketches off to some people I was told that I could push my shapes further, especially with the jaw. So I came up with these:
I immediately fell in love with the huge jaw. Definitely a welcome change. I also started playing around with his body type. He is a big guy for sure, but there are different ways to be big. Basically I inverted where most of his mass was, making more of a cone shape.
While I liked that cone shape, it didn't sit well with me. It just didn't feel Remus. He is a big guy, but more specifically, he is a big strong guy. He has power, he has muscle. Still, I liked how his arms got wider as they ran down his body, so I tried that along with broad shoulders.
Here are some initial sketches of him:
The first sketches were boring since I was still trying to feel this guy out. All I knew is that he was big an dumb. He quickly developed a unibrow, and then things started getting better. Also don't mind Nelson, he snuck in there but I'll talk about him later.
So anyways, I did more sketches:
Now things were getting more interesting. However, after showing these sketches off to some people I was told that I could push my shapes further, especially with the jaw. So I came up with these:
I immediately fell in love with the huge jaw. Definitely a welcome change. I also started playing around with his body type. He is a big guy for sure, but there are different ways to be big. Basically I inverted where most of his mass was, making more of a cone shape.
While I liked that cone shape, it didn't sit well with me. It just didn't feel Remus. He is a big guy, but more specifically, he is a big strong guy. He has power, he has muscle. Still, I liked how his arms got wider as they ran down his body, so I tried that along with broad shoulders.
So I'm definitely digging this design. I am thinking the final will be closer to this than anything. So that's Remus so far. Will this be his final form? Only time will tell.
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