Wednesday, August 25, 2010

Remus Model

Sweet, I finished Remus's model. Just have to UV it now. Check it out:

 

Here are some wire frames of the high-resolution version:

 

Tuesday, August 3, 2010

More playing with textures

've continued to experiment with the texturing and shading on the model. I believe I have come up with something closer to what I want. Still messing around with the toon line. The Maya toon line has many attributes that I have yet to explore.



Here is one without the toon line
 

Thursday, July 22, 2010

Texture test

Just playing around with shading techniques, and toon lines. This is by no means finished. I do like where it is going though. I definitely need a higher res texture though. Also trying to see if I can get the lines to show up in more areas


 

Nelson Model

So I've been pretty quiet for a while. I've been enjoying my summer break, but it ha snot all been idle time! I've been working a bit, and I have finished the model for Nelson. Here he is:





 

 

 

Tuesday, June 1, 2010

3 Moods

Heyo, Nate again, checking in with some additional concept paintings for All In. We decided to come up with concepts expressing the moods 'Tension' and 'Retribution.' After some discussion we thought a good tactic would be to vary the color palette to express the changes in mood, but keep the continuity of location. Here is what we came up with:


TENSION



RETRIBUTION

The characters were added in with significant less texture and the addition of outlines, to separate. them from the environment. Here are the same pieces, sans characters:








Overall I'm very happy with the final product and I'm excited to translate this place into 3D! See you guys next school year! ~Nate

Thursday, May 13, 2010

Character Sheets

Finished character designs. Hooray! But as always, subject to change :)

Nelson Concept 2

Just testing out colors for Nelson